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Interactive Story : Gates of Hell

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my decision is..................

Post by Mayuri on Sun Dec 19, 2010 5:15 pm

3) ill go shop at crafts shop
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Re: Interactive Story : Gates of Hell

Post by Eduardo on Sun Dec 19, 2010 6:02 pm

1) Investigate the disruptance from the otherwise peaceful evening.

"Something is odd here. I'll find out what's happening, but I'll be careful and quiet."
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Re: Interactive Story : Gates of Hell

Post by Evan on Sun Dec 19, 2010 6:16 pm

You guys don't have to add that bit at the end. Qualna's only doing that because he had the custom responce option.

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Re: Interactive Story: The Gates of Hell

Post by Aaron on Sun Dec 19, 2010 7:56 pm

I think that I'll go ahead and meander the shops.

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Re: Interactive Story : Gates of Hell

Post by Evan on Wed Dec 22, 2010 3:15 pm

Qualna:

"Well, I'd be happy to buy you a new cloak, or maybe a knife of sorts. Hell, I'll give you the money up front. You look like a good guy."

1. Accept the offer.
2. Decline the offer.
3. Randomly scream "LEEEEEEROOOOY JENKINS!"
4. Spit on the barkeep.

---------------------------------------------------------------------------------

PK:

A shady character emerges from the shadows. Cloaked with his hood covering is face, he approaches you. "I'd love to play. After all, whats life without a few gambles?" he says in a slow, labored tone.

1. Play dice with him.
2. Ask where he's from, as you don't recognize him.
3. Look for someone else to play.
4. Run away.

---------------------------------------------------------------------------------

Str8:

Your shift ends and you head home. You notice less people on the streets, and you see a flickering light on the horizon. A stranger approaches him, seeing the quizzical look on your face. With broad shoulders, and low stature, he wasn't too imposing. "A rich family in the military district had their house burned down. Crazy, huh?"

1. Reply to the stranger (custom responce).
2. Ignore him and keep heading home.
3. Get closer to the scene.
4. Attempt to rob the stranger.

----------------------------------------------------------------------------------

Jeff:

As you meander through the shops, you see several typical things: bead necklaces, the occasion 'gem' that will break when you drop it, and knives duller than an old guy with Alzheimers' personality. You come accross a higher end shop, selling various short swords.

1. As the shopkeep about his wares (custom responce).
2. Look for a different shop.
3. Go home.
4. Go back and buy a bead necklace for the hell of it.

---------------------------------------------------------------------------------

Eduardo:

You turn around slowly, body rigid with tension. As you turn around, you see a dark shape. It slowly steps into the light, you see a little girl holding a teddy bear. She has brown hair, and light blue eyes."Excuse me sir... could I have a glass of water?" she asks shyly.

1. Ask why she's out of bed.
2. Get her some water.
3. Ask her what her name is.
4. Custom responce.

---------------------------------------------------------------------------------

Starrk:

As you roam the shops, you are vaguely aware of promoters trying to get your attention. But you just keep staring at the ground. You keep thinking about how your now an orphan, alone in the harsh military. You pull your head up. You see an armor stand. You approach it.

1. Ask the shopkeep about his wares (custom responce).
2. Inspect the wares without talking to the shopkeeper.
3. Look for another stand to look at.
4. Go to the barracks and look for a bed.

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Re: Interactive Story : Gates of Hell

Post by Qualna on Wed Dec 22, 2010 3:18 pm

As much as I'd like to indulge in an obligatory Sho'nuff reference, I've wasted enough time already. I'll accept the offer.


Last edited by Qualna on Fri Dec 24, 2010 5:35 pm; edited 1 time in total

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Re: Interactive Story : Gates of Hell

Post by Eduardo on Wed Dec 22, 2010 3:25 pm

4. Custom responce.

I'll get some water for you, but answer me some questions first. Why is cute little girl like you out of bed at this time? Where are your parents?
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Re: Interactive Story : Gates of Hell

Post by Roaming☆ on Wed Dec 22, 2010 3:27 pm

I would choose A) Make a weapon. I would make a shortsword.

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Re: Interactive Story : Gates of Hell

Post by Evan on Wed Dec 22, 2010 3:29 pm

Qualna:

You head towards the Craftsmen District. You briskly buy the liquor, and begin to wander through the cloak shops. Then something catches your eye. You see a hooded cloak, dropping to ankle length, with an open front, plated shoulders, and 2 subtle pockets on the outside. Combining your money with the money the barkeeper gave you, you could buy it.

1. Ask the shopkeep about that cloak.
2. Inspect the cloak.
3. Physically check the cloak for other interesting things.
4. Ignore the cloak and look for the weapon stands.

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Re: Interactive Story : Gates of Hell

Post by Qualna on Wed Dec 22, 2010 3:34 pm

Ask the shopkeep about the cloak.


Last edited by Qualna on Fri Dec 24, 2010 5:36 pm; edited 1 time in total

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Re: Interactive Story : Gates of Hell

Post by PK on Wed Dec 22, 2010 3:35 pm

I Pick 2). Ask where he's from, as you don't recognize him.
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Re: Interactive Story : Gates of Hell

Post by Evan on Wed Dec 22, 2010 3:54 pm

Eduardo:

"Well, my parents aren't here... they have to take care of my siblings at home... and I couldn't fall asleep. My mommy would always give me a glass of water if I couldn't fall asleep." She said quietly.

1. "Well, if you would tell me your name, I could tell the nurses to let you sleep for longer."
2. Give her the water, and escort her back to her bed.
3. Scream "LEEEEEROY JENKINS!" (filler).
4. Custom Responce.

---------------------------------------------------------------------------------

Roaming:

After making a shortsword, you quickly bolt together a sheath. The sword has a waving blade with a serated edge. Only having one edge, The blade is slim, and comes to a point at a different angle than the rise of the blade. The handle is inlaid with silver in black iron. Tired, you decide to finish up.

1. Make the blade your weapon of choice, as you feel it's balanced.
2. Clean up and go home.
3. Go home without cleaning up.
4. Wander the roads home.

---------------------------------------------------------------------------------

Qualna:

"Excuse me, but could you tell me about this cloak?" you ask. "Well, it is one of a kind. Not another cloak is the same. It also has two hidden pockets in the end of the sleeves. Its the ideal cloak for the assassin. You interested?"

1. Buy the cloak.
2. Decline to buy the cloak.
3. Try to haggle.
4. Custom Responce.

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Re: Interactive Story : Gates of Hell

Post by Eduardo on Wed Dec 22, 2010 3:56 pm

4. Custom Responce.

Come with me. I'll give you water and something to eat. Then I'll stay with you untill you fall sleep. Ok?
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Re: Interactive Story : Gates of Hell

Post by Evan on Wed Dec 22, 2010 3:58 pm

PK:

You move closer to him. "Who are you? I don't remember seeing you in these parts." As you move closer, you see his breath puff light green in the cold air. He smells of decaying flesh and rotting skin. "I'm.... new...." He replies breathily, a bit too cold.

1. Reach for your knife.
2. Agree to play dice with him.
3. Find someone else to play dice with.
4. Custom Responce.

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Re: Interactive Story : Gates of Hell

Post by Qualna on Wed Dec 22, 2010 3:59 pm

Number Four:
"Very interesting. Would you mind trading that to me for all this liquor? It's the real good kind from the brewery, not that nasty sludge at the tavern. One sip of this, and you'll be on top of the world. What do you say?"

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Re: Interactive Story : Gates of Hell

Post by Roaming☆ on Wed Dec 22, 2010 4:04 pm

I will go with A) Making it my weapon of choice, then I would do B) Clean up and go home.

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Re: Interactive Story : Gates of Hell

Post by Evan on Wed Dec 22, 2010 4:06 pm

Qualna:

"You have a deal sir!" Trading him the heavy whiskey, you quickly take the cloak and put it on. You instantly feel more adept at sneaking, thievery, and hiding.

Agility + 1

1. Buy more liquor and look for knives.
2. Buy more liquor and head back.
3. Look for knives to buy.
4. Head back to the barkeep after buying the liquor.

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Re: Interactive Story : Gates of Hell

Post by Evan on Wed Dec 22, 2010 4:10 pm

Ro, Imma let you skip a turn because I don't feel like writing the same crap over again.

Roaming has reached the checkpoint.

Day one is over.

Inventory:

Thick Shirt
Thick Pants
Thick Boots
Ashed Apron
Gladriel (shortsword)

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Re: Interactive Story : Gates of Hell

Post by Qualna on Wed Dec 22, 2010 4:11 pm

Number one.


Last edited by Qualna on Fri Dec 24, 2010 5:36 pm; edited 1 time in total

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Re: Interactive Story : Gates of Hell

Post by PK on Wed Dec 22, 2010 4:26 pm

I Pick Numero Dos 2). Agree to play dice with him.
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Re: Interactive Story : Gates of Hell

Post by Evan on Wed Dec 22, 2010 4:32 pm

Qualna:

After going back to the brewery, you look for knives. Not far away from where you got you knew cloak, you see a shop with knives. Ranging from saphires to rubies, each hilt had a unique charm to it, and a dual purpose.

Knife Pair 1: Similar to the hidden blade in Assassin's Creed, these blades have a strait double-edged blade. Inlaid within the blade are pieces of obsidian, capable of supporting magic used to blind the opponent.

Knife Pair 2: Easily concealed within the sleeves of your cloak, these knives have sliver handles inlaid with emeralds, capable of supporting magic used to increase the speed you strike at for a short period of time. However, each blade only has one sharp edged, and an angled blade, with it being wider at the bottom than at the top.

Knife Pair 3: Also similar to the hidden blade in Assassin's Creed, these blades miss the thin center portion of the blade. This makes it easier to fit these into the ribcage of the opponent. These appear with a flick of the wrist, and retract in the same manner. Inlaid in the handle are sapphires capable of summoning a strong frost into the wound your inflicting, as well as being able to throw frost.

1. Buy Knife Pair 1
2. Buy Knife Pair 2
3. Buy Knife Pair 3
4. Leave and head back to the tavern.

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Re: Interactive Story : Gates of Hell

Post by Qualna on Wed Dec 22, 2010 4:34 pm

I'll buy the third knife pair.


Last edited by Qualna on Fri Dec 24, 2010 5:36 pm; edited 1 time in total

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Re: Interactive Story : Gates of Hell

Post by Evan on Wed Dec 22, 2010 4:39 pm

PK:

Sitting down, you pull out your dice. Knowing that their loaded, you raise a decent chunk of cash. After 3 consecutive rounds of losing, the man becomes quite aggitated. "This is so obscene.... you cannot win this much.... I was hoping to avoid this." You and the man get up.

1. Reach for your knife.
2. Take a step back.
3. Attempt to run away.
4. Custom responce.


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Re: Interactive Story : Gates of Hell

Post by Evan on Wed Dec 22, 2010 4:43 pm

Qualna:

Satisfied with your purchases, you head back to the tavern. "Well, I thought you had stolen my money. I was about to call the authorities. Glad to see your back." The barkeep greets you. You hand him the liquor.

1. Ask to spend the night in the inn above.
2. Leave and look for another inn to stay in.
3. Have a drink.
4. Custom Responce.

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Re: Interactive Story : Gates of Hell

Post by Evan on Wed Dec 22, 2010 4:50 pm

Eduardo:

"No... Thats OK. Thank you ever so much for the water. Oh, and my name is Tamera..." Tamera slowly walks back to her room. "Well that was rather peculiar." You think aloud. Deciding not to follow her, you go home.

Eduardo has reached the checkpoint.

Inventory:
Plain Shirt
Plain Pants
Plain Boots
White Overcoat

You have thrown your Bloodstained Gloves away.

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Re: Interactive Story : Gates of Hell

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