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oh so much work to be done. (MONOTYPE ghost team)

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oh so much work to be done. (MONOTYPE ghost team)

Post by samurott on Wed Oct 16, 2013 3:50 pm

Jellicent (M) @ Leftovers
Trait: Cursed Body
EVs: 204 HP / 52 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Giga Drain
- Scald
- Dark Pulse
- Taunt
my lead, stops hazards, giga drain for sustain, scald for the burn (STAB helps)

Golurk @ Choice Band
Trait: Iron Fist
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Shadow Punch
- Ice Punch
- Drain Punch
choice band sweeper

Chandelure (F) @ Choice Specs
Trait: Flash Fire
EVs: 120 HP / 252 SAtk / 8 SDef / 128 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting]
- Trick
Choice Specs sweeper with trick


Sableye (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Will-O-Wisp
- Taunt
- Foul Play
Offensive sableye, taunt to stop late game set ups

Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
special sweeper

Legion (Spiritomb) (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 76 Def / 180 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Taunt
- Sucker Punch
- Shadow Ball
defensive poke
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Re: oh so much work to be done. (MONOTYPE ghost team)

Post by Aaron on Mon Oct 21, 2013 4:14 pm

Recover over Giga Drain on Jellicent. Shadow Ball over Dark Pulse. Cursed Body is okay, but Water Absorb provides the sustain that you were looking for. I would personally recommend 252 HP/ 252 Attack No Guard Golurk with Dynamicpunch simply for the sake of not having to worry about Rock type moves. You'll have to tell me WHAT the fuck the EV spread on Chandelure is for, as Chandelure dies to most all super effective moves, like Rock, Water, Ghost, Ground, and Dark. Probably looking at HP Ground over HP Fighting as well. I like the Sableye set. Sableye is hell, so Standard is good. Substitute over Protect (what the fuck?) on Gengar and Black Sludge if you want to play HP FIre. Because, after Stealth Rock and Weather residual, Choice Band Scizor can OHKO you with Bullet Punch anyway, so what's the point? Also, HP Fire is a 2HKO on 252/252 Ferrothorn, but Focus Blast is too. It's a legitimate waste of a moveslot unless you can confirm that the Scizor is going to try to set up on you. I can't recall if there is a Ghost that gets Stealth Rock, but I'd replace Spiritomb with Froslass. I love Spiritomb, but I feel that it absolutely sucks any momentum that your team once had straight out. Froslass and Golurk have decent Synergy together, and Froslass gets Spikes to rack up residual damage.

Hope I helped a little.

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Re: oh so much work to be done. (MONOTYPE ghost team)

Post by Safiliwen on Mon Oct 21, 2013 7:04 pm

I think the only Ghost type to get SR that I recall is infact Golurk but seeing as that's your Choice Bander idk if you'll want to squeeze that in there and just drop the CB or not.

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Re: oh so much work to be done. (MONOTYPE ghost team)

Post by Jamm on Sun Oct 27, 2013 10:50 am

I've got a chandelure with 31 iv's in everything (except attack) if you want to borrow it from me?

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Re: oh so much work to be done. (MONOTYPE ghost team)

Post by Frashu on Sun Oct 27, 2013 1:16 pm

Jamm wrote:I've got a chandelure with 31 iv's in everything (except attack) if you want to borrow it from me?
Taking offers? .___. For borrowing of course.

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Re: oh so much work to be done. (MONOTYPE ghost team)

Post by Jamm on Sun Oct 27, 2013 2:31 pm

I don't mind, as you would only be borrowing I'll take anything

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Re: oh so much work to be done. (MONOTYPE ghost team)

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