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UU Team :)

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UU Team :)

Post by Jamie on Sat Sep 17, 2011 10:26 am

Snorlax @ Leftovers
Ability: Immunity
Ev's: 188HP, 70Defence, 252Sp.Defence
Nature: Careful
-Curse
-BodySlam
-Crunch
-FirePunch/Earthquake
Snorlax has Immunity to block getting toxic stalled. In UU on PO with ThickFat it got toxic stalled too much and i tryed it with Immunity and it works much better. They will assume that you have ThickFat and go for toxic which gives you a free turn to set up Curse. Normally in OU i would have FirePunch for Ferrothorn, but since he isn't in UU i could have EQ. Which one should i have?


Raikou @ Leftovers
Ability: Pressure
Ev's: 252Sp.Attack, 252Speed, 4HP
Nature: Timid
-Calm Mind
-Substitute
-Hidden Power[Ice]
-Thunderbolt
Just a CM sweeper with the BoltBeam combo. If your behind a Sub with 2 CM you can sweep pretty much any UU team with Raikou, it is also good for taking out Alamola or what ever its called. I mean the new fish thing.


Gurdurr @ Eviolite
Ability:Guts
Ev's: 252HP, 252 Sp.Defence, 4Defence
Nature: Careful
-BulkUp
-MachPunch
-DrainPunch
-Payback
This is just a standard Conkeldurr set but in Gurdurr form with Eviolite. I used this because in the lower tiers it has reasonable attack, obviously in OU Conkeldurr would be better because he can drain more from DrainPunch and recover more HP than Gurdurr. Some good things that Gurdurr has over Conkeldurr is with Eviolite it has much higher Defence and Sp.Defence. What matters more is Sp.Defence because it can BulkUp for extra Defence. Then the other good thing is it only has Under 60 HP difference.


Houndoom @ Focus Sash
Ability: FlashFire
Ev's: 128Attack, 128Sp.Attack, 252 Speed
Nature: Navive (+Speed-Sp.Defence)
-FireBlast/Flamethrower
-DarkPulse
-SuckerPunch
-Taunt/Will-O-Wisp
This is really a revenge killer thats why i wanted to know weather you think i should have a full accuracy move(Flamethrower) or a non accurate but more powerful move(FireBlast),FireBlast can KO a Milotic with 1/4 HP. And then i have Will-O-Wisp or Taunt. Will-O-Wisp for taking out things like Snorlax and Taunt for trashing walls recovery moves.


Milotic @ Leftovers
Ability: Marvel Scale
Ev's: 252HP, 252Sp.Defence, 4Defence
Nature: Calm
-Rest
-Scald
-Toxic
-Sleep Talk
RestTalking Milotic can besuch an annoyance. When you finally get it down to red HP it uses Rest and then gets an extra Defence boost. Ive Toxic stalled half a team before Milotic has died before, then he rage quit, becuase i had 5 other team members.


Zapdos @ Leftovers
Ability: Pressure
Ev's: 252HP, 252 Defence, 4Sp.Defence
Nature: Bold
-Roost
-Thunderbolt
-HeatWave
-Toxic
Toxic stalling Zapdos. It can take hits so easily. Once i used roost and he predicted this and went for EQ and i lived with 100+ HP, cant remember the exact amount, but he was like WTF thats hacked. So yeah its Sp.Defence side has 217 Defence is 295 so its pretty balanced.


This is the first UU team im going to Gen. Also someone post how to make the images work becuase mine ain't


Last edited by Eduardo on Sat Sep 17, 2011 10:38 am; edited 2 times in total (Reason for editing : Fail)

Jamie
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Re: UU Team :)

Post by Guest on Sat Sep 17, 2011 11:45 am

Lol. What a dumb ass , you can't hack pokes on PO Very Happy
And use Earthquake instead of firepunch because you already have houndoom.
Flamethrower over fire blast, more HP and its better safe than sorry.
You have to many sweepers so this team can fail easily. Replace one of your sweepers with a choice scarf pokemon and another with choice specs or whatever, having too many sweepers is a bad thing

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Re: UU Team :)

Post by Jamie on Sat Sep 17, 2011 7:19 pm

Ok, and thanks Ed for editing it

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Re: UU Team :)

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